An add-on in which you build power plants, send electricity to the town through power lines, and use it for home lights and trains.
- Generate electricity with solar, wind, water wheels, thermal and nuclear power.
- Use the delivered electricity to run fridges and TVs, and to run trains.
- The former “ENECRA” and “ENECRA Life” are combined into one. This single file has everything.
Quests and residents are explained in ENECRA Quest and the town’s residents, the teacher tablet for classes and training in Teacher Tablet and ENECRA Missions,
and how to use each block in Parts guide and recipes.
New in v1.7
- Transformer and switchyard: the new Transformer & Switchyard Builder (Compact) builds a Plant Inlet, a Generator Step-up Transformer, a Gas Circuit Breaker and a Plant Outlet in front of the Generator Terminal of a boiling water reactor or a thermal power plant (connect the Generator Terminal and the Plant Inlet with wire). While the generator is running, the transformer’s cooling fans turn. Wires beyond the Plant Outlet and Overhead Power Lines carry high voltage, so transmission losses drop to about 1/190.
- Transmission losses: things that draw electricity from generators over wires (the Breaker Panels of houses and shops, factory Intake Panels, Traction Substations, the making machines, the Chip Making Machine and the Metallic Silicon Machine) now also lose some of it along the wire. The Breaker Panel screen shows the wire’s transmission loss.
- Power while you’re away: power plants connected to an Electricity Meter keep running while you are far away (solar, wind and hydro with no time limit; plants that burn fuel run just as they would with you nearby, and the fuel they used is gone when you come back). Electricity made while you are away is sold too.
- Residents’ shops and factories: they first use the generators connected by wire to their Breaker Panel (the Intake Panel for factories), and get only the shortfall from the grid.
- Trains use electricity: when they speed up, trains draw electricity from the generators and batteries connected to the Traction Substation (commuter train 10 kW, limited express 15 kW, bullet train 30 kW; 30% of that while cruising at top speed), and go slower when there isn’t enough. They can also draw surplus from the grid. Crouch and right-click a substation to switch between 1,500 V DC, 20,000 V AC and 25,000 V AC (bullet train).
- Platform Door: a new block for station platforms. It opens and closes together with the train’s doors, only in front of the doors of a stopped train.
- Making machines: the Silicon Arc Furnace, Refiner, Wafer Saw and Chip Factory were rebuilt from their shapes up. Wires connect to the green port on the back. These four, the Chip Making Machine and the Metallic Silicon Machine draw electricity from generators and batteries connected by wire (just placing them next to each other is not enough).
- Washed armor: the 28 pieces of armor washed in the Washing Machine have new looks and names, with an energy emblem that glows in the dark.
- Portable Battery: the new Portable Battery lets you charge your Fan Jacket or Heated Vest away from home. Charge the battery on the new Battery Charger at home (connect it to an outlet with a Power Cord). Both are sold at the Electronics Dealer. Jackets and vests now give 5 armor points (between leather and iron armor).
- Model houses: the five model houses have new exteriors (Stone and Wood Japanese Garden House: hip-and-gable roof, cherry tree and stone lantern; Brick House: dormer windows and a teal door; Ice House: ice pillars and blue-flame lanterns; Modern House: a water basin and flower boxes under the windows; Log House: a chimney boxed in with trapdoors). Every house has a Battery Charger with an empty battery.
- Teacher Tablet and missions: the mission display at the top right of the game screen now reads like “Mission 3-4” (the 4th step of Mission 3), and the step list on the tablet uses the same numbers. In Missions 3 and 4, glowing dots mark the equipment used in the current step (only that student can see them). Mission 3 is split into 10 steps, and Mission 4 now includes building the transformer and switchyard. The students’ “Call the teacher” and the teacher’s “Calls” were removed.
- Wires and pipes: hold a wire or pipe and right-click the port of the machine you are connecting to, and it is placed without crouching. Green ports take only wires. Power Cords take the shortest route, and can also pass through the gap beside an appliance.
- BWR control rods: rebuilt as a bundle of thin rods. The part that slides up from below into the fuel has the same shape.
- World to play: “Tsuruga & Mihama” has been updated to v1.1. The bullet train runs on the viaduct and stops at the station, and the platform doors open and close together with its doors. The outlets of the boiling water reactor and thermal power plants, and the sample builds in the build spaces, have a transformer and switchyard.
New in v1.6
- Playable in English: in-game text, quests, residents’ talk, the tablet and phone screens, and even the factory videos can be shown in English. In a new world the first player to enter chooses Japanese or English; it can be changed later on the teacher tablet (for everyone) or the phone (just for you). The guidebooks are in English too.
- Text lines up on newer Bedrock versions: on Bedrock (from 1.26.60), Japanese text on the phone and tablet ran past the edges and the furigana shifted. This is fixed; it now lines up the same as in Education Edition.
- Bullet train: the Train Builder can also build a Bullet Train (3 cars).
- Town power: connect a generator to an Electricity Meter and its surplus electricity reaches the town’s shops and factories through the grid (shops first, nearest first).
- Teacher Tablet: starting a training session stores everyone’s items from before it and gives them back at the end. Items dropped with the Q key during training come back to your hand.
- Builders: they won’t build where they would overlap something; red dots show which way to move.
- Rain: ENECRA no longer picks rainy days and makes it rain (Minecraft’s own weather is unchanged).
- Shops: things you bought at a shop are taken back for 70% of what you paid.
- Worlds: the world to play is now “Tsuruga & Mihama” (the towns, stations and power plants of Tsuruga and Mihama joined in one).
New in v1.5
- A new quest screen: a full-screen quest screen shows each chapter’s goal, steps and progress at a glance.
- Teacher Tablet: in classes or training, a teacher can give missions from one tablet, see every student’s progress and hand out the items needed. Students work on missions on their own ENECRA Tablets.
- Playable in Survival: start the ENECRA Phone to play in Survival (Easy = no damage and faster block breaking / Hard). Generators, cables, batteries and more can be made from materials at a crafting table and with machines.
Also
- Town residents: when conditions are met, 18 residents — a baker, a police officer, a doctor and more — move to the town. Talk to them and they’ll ask for help.
- Working factories: in the steel mill, the silicon plant, the reprocessing plant and others, materials go through each process step by step.
- The power company and selling electricity: sign a contract with the Power Company and you can sell surplus electricity — up to what the town uses.
New in v1.4
- A pressurized water reactor (PWR) nuclear plant: build the reactor, the turbine generator, and the transformer and switchyard with builders, then start it from the main control panel.
- The ENECRA Quest Phone and ENECRA Quest: take quests on the phone and work toward the goal. Answers are in ENECRA Quest and the town’s residents (from v1.5, team quests became team missions on the teacher tablet).
- Electric wearables: a fan jacket and a heated vest. Charge them at an outlet and wear them; they work on hot and cold days.
- Projector: runs on electricity and projects a chosen image into the air above it. You can swap the images in the Minecraft folder on a PC (how-to in Parts guide and recipes).